Multiplayer & organizations
Scenarios are multiplayer by design — every role can be a person. Organizations make that practical for teams.
Organizations
Organizations come from your account system: create one from the account menu or join by invitation. Membership determines two things: who can see and join your multiplayer rooms, and whose balance pays for runs — packs attach to the org and are shared by its members.
Starting a multiplayer run
- Pick a scenario and choose multiplayer mode in the lobby.
- Claim your own seat.
- Set each remaining role to human (someone must claim it), AI (played by the engine), or open (AI until a teammate takes it over).
- Start the run.
Joining a run
Rooms with unclaimed human seats appear in the "ready to join" strip on the home screen of everyone in your organization. Pick a seat, read the case file, and you're in. You can also share the room link directly.
During the run
- Chat streams live to all participants; messages to specific players stay between you and them.
- Each human seat has its own private coach, case file, and briefcase.
- The turn resolves when every seat has submitted a package or passed — coordinate timing in chat if someone is holding the turn.
Solo and full-auto alternatives
The same scenarios run single-player (you plus AI counterparts) or full-auto (all AI — useful for studying a scenario before playing it, or for demonstrating a custom scenario to your team). See Getting started for mode selection.