How a run works

Chat is where you gather intel and apply pressure. The official move is the turn package — the materials you formally put on the table. Here's the full loop.

The cockpit

Once a run starts you work from the cockpit: the conversation pane, your briefcase of materials, the player rail showing every seat, and your case file. A turn badge in the header always shows where you are.

Negotiate in chat

Talk to the other seats — AI or human — to trade information, float offers, and test positions. AI counterparts respond from their own briefs and private agendas; they can commit, stall, or push back. Nothing said in chat changes the world by itself, but it shapes what the other seats do.

Use your coach

The coach is a private AI advisor grounded in your role's goals, constraints, and the live state of the room. Ask it to read a counterpart's last message, sanity-check an offer, or suggest what your package is missing. Other players never see your coach conversation.

Build materials

Materials are the currency of the game. You can:

  • Draft with AI — describe what you need (a memo, a contract clause, a budget, a risk register) and edit the draft;
  • Write from scratch — full manual control;
  • Upload evidence — files and images from outside the room;
  • Generate images — mockups, diagrams, or visual evidence where the scenario calls for it.

Drafts are visible only to you until you share or submit them. Materials are versioned, so you can revise after feedback.

Submit your turn package

Each turn, each seat makes one formal move: submit a package of one or more materials with an optional cover note — or pass. You choose the audience: everyone, or specific players only. A contract shared only with the Budget Owner is invisible to the Supplier Executive.

Processing

When every seat has submitted or passed, the room processes the turn: AI seats make their decisions, the engine resolves every package deterministically, goals progress or complete, relationships strengthen or sour, the world state and scoreboard update, and the next turn opens. You can watch the processing timeline as it happens.

Ending and debrief

Runs end when the public goal completes or the turn limit (typically six turns) is reached. The debrief explains what the evidence earned: which goals completed and why, which materials moved the outcome, how each relationship ended, and the final score by rubric category — plus what to practice next time.

Next: Multiplayer & organizations or Building scenarios.